4- Course Content:
Topic |
No. of hours |
Lecture |
Tutorial/Practical |
Real-Time Rigid Body Simulation. |
3 |
3 |
- |
Physically-Based Character Animation. |
3 |
3 |
- |
Optimization-Based Animation Methods. |
3 |
3 |
- |
Motion Graphs. |
3 |
3 |
- |
Character Skinning Techniques. |
3 |
3 |
- |
Clothing Simulation. |
3 |
3 |
- |
Deformation and Fracture Models. |
3 |
3 |
- |
Artificial Life (plants and animats). |
3 |
3 |
- |
Crowd Simulation. |
3 |
3 |
- |
Graphics Hardware (GPU Architectures). |
3 |
3 |
- |
Virtual and Augmented Reality. |
3 |
3 |
- |
Motion and Performance Capture (techniques and technologies). |
3 |
3 |
- |
Advanced 3D Modeling Methods (parametric and implicit surfaces). |
3 |
3 |
- |
Level set methods. |
3 |
3 |
- |