محتويات مقرر Advanced Computer Graphics and Animation

4- Course Content:

Topic

No. of hours

Lecture

Tutorial/Practical

Real-Time Rigid Body Simulation.

3

3

-

Physically-Based Character Animation.

3

3

-

Optimization-Based Animation Methods.

3

3

-

Motion Graphs.

3

3

-

Character Skinning Techniques.

3

3

-

Clothing Simulation.

3

3

-

Deformation and Fracture Models.

3

3

-

Artificial Life (plants and animats).

3

3

-

Crowd Simulation.

3

3

-

Graphics Hardware (GPU Architectures).

3

3

-

Virtual and Augmented Reality.

3

3

-

Motion and Performance Capture (techniques and technologies).

3

3

-

Advanced 3D Modeling Methods (parametric and implicit surfaces).

3

3

-

Level set methods.

3

3

-

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