8- List of Textbooks and References :-
a- Course Notes :- ......
b- Required Books (Textbooks) :-
- Computer Graphics with OpenGL, Third Edition by Donald Hearn and M. Pauline Baker ISBN 0-13-015390-7, Prentice Hall.
- Math For 3D Game Programming & Computer Graphics by Eric Lengyel.
- Introduction to 3D Game Programming with DirectX 10: A Shader Approach by Frank D. Luna.
c- Recommended Books :- ......
d- Periodicals, Web Sites, ..., etc. :- ......